We have raised the stakes with this new update, as each level now ends in a climactic battle to protect your butt! 3 dynamic waves of enemies will spawn, increasing in difficulty as you go. Brand new platforms, and hazards have been added to the game such as explosive crates and slippery barrels you can roll into your enemies! Background elements have been color graded and so that they no longer compete for attention with the action taking place in the foreground. Several art assets for our jungle level have been updated or remade from scratch to bring the quality up to par with our new streets stage release. The daytime theme can be played by progressing to the end! This new night theme is now the default first stage from the character select. It's very exciting to bring this design back after a long wait, as this setting holds major relevance in the upcoming BBS comic pages! Long-term fans of our work may remember the original BBS prototype way back in 2015 which had a stage that looks much closer to this than the other new levels we have been creating. Each stage consists of 5 modular rooms, each with their own layouts and challenges. This was a side-effect of mixing motion tween layers with frame by frame in our earlier animations which lead to some visual artifacts converting vectors to sprites.Fans of the original BBS prototype demo will enjoy this update! Our stage design has had a major makeover, ditching the maze levels and bringing back a more linear platforming experience. Sprites for Vergence, Genesis, Werewolf and Huntress have been cleaned up and no longer have any pixel bleed issues. Wrestle with your furry enemy friends in a whole new way! As an added treat to our free demo players, Hornet Scene B has been added to the public build. Over time, more particle effects will be replaced with hand-drawn animation to further harmonize our art style! Several new animations have been added to general movement to further polish the visuals of the game. Knocking down and enemy is now accompanied with a dramatic screen shake, pause and speed line effects to really sell that oomph! Shield health counts as a secondary health bar and will protect your clothing (and your butt) until it bursts.Īll power attacks have had a visual upgrade to punch up the crunch and impact of each devastating blow. Pick up blue vials to totally disregard all incoming attacks! Watch out though as your new bubble friend can pop after receiving too much damage. Pick up a yellow vial to double both your attack and movement speed for 30 seconds! Blitz down crowds of enemies or run circles around them with your extreme agility! You can still lose this effect early if your knocked down, so don't get caught! This buff can make taking out enemies a breeze but be careful, some enemies may be able to take you down in just one decisive strike! Rage is a double edged sword of wanton destruction, use it wisely! Picking up red vials increase all outgoing and incoming damage by 200% until you are stunned. This month we have added a flurry of fun effects powers and butt pumellings! Destroying crates/barrels will now occasionally drop additional types of vials beyond the simple green ones which restore health.
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